Installations & Performances


Art Installations

Holobiomics, 2026



Interactive multimedia installation with digitally created visuals displayed on screens and interactive, playable interfaces fused into a sculptural object.

Fantastical visual depictions of interdependence and symbiotic relationsships displayed on two vertical LCD screens.

Sculptural object: A modified hybrid book that merges the analog with the artificial/digital (interactive build-in screens), strongly influenced by the symbolism of cultural artefacts like the encyclopedia and the bestiary.

Shown at the Angewandte Festival 2026, Vienna Austria

Made with Blender, Substance Painter and Godot.


We have never just been individuals. The bodies of most organisms are nothing more and nothing less than multispecies landscapes. No organism becomes itself without the assistance of others.

They exist only through constant interaction with the organisms living in and upon it: a locus of biotic relations and overlapping borders. 

These modes of exchange and interconnection are visible on all different layers of scale and time, and were always part of a terraforming process of our surroundings.



REFLECTIONS, 2025





Immersive multi-channel installation
Alexandra  Gašparovič/ová  & Sebastian Konzett, 2025

Video + different interactive elements.

Shown at the Angewandte Festival 2025, Vienna Austria

Made with Blender, Unity and Max/MSP


Upon observation, the body shrinks, the muscles twitch, the air flow decreases. Struggling to oblige, to physically fit into the provided image, it mirrors and grows the armour, ordered by command and obedience that prevents the body from fragmenting.

I see the repression take on the form of a corset, threads connect and tie me and I love watching you watch me. I struggle to keep anything in. I am your little toy, I top you, I structure you.

The three-channel interactive installation explores contemporary online identities in the way they overflow their digitality and weave into the actual corporeality of the users. When you create a VTubing or Game avatar, which body mirrors and squeezes itself into which?
In the endless stream of algorithmically chopped and served video echochambers, is it not you who is actually being observed and deprived of your individuality? What are these spaces you find yourself exploring? :( combines poetic visual impressions with bodily movements mimicking everyday interactions between you and your computer, reflecting the state of constant uncertainty, disturbance but also a form of freedom and flexibility.
 



S P I N E S, 2026




Animated Video Short

Sebastian Konzett & Alexandra Gašparovič/ová

A short animated story created in Blender.

Screened at the Rundgang of the Academy of Fine Arts Vienna & Vaporwave screening, Fortuna Kino
Vienna, Austria


"What is a house?
                                   It is the plant the pitcher bat sleeps in."






IMMEDIATE RETURN ENVIRONMENT, 2024



Immersive Video Game

Shown at the group exhibition "fragility of being" at das weisse haus, Vienna, Austria

Made with Blender and Unity


Nowadays omnipresent hostile stress-inducing environments invoke the urge to search for a relief through the escapism into virtual realms and spheres. Strolling around, immersing yourself into the exploration of the surrounding habitat and absorbing the world around you only in the moment of perception, you delve into a child-like fewer dream. This isn‘t about finding a realistic solution, but about embracing a fantastical playground, shape-shifting between identities and perspectives and manipulating time concentrating on immediate gleaming benefits.

Upon interacting with the piece, you are confronted with a virtual landscape simulating an explorational encounter. The enviroment itself is used as a material, both by being completely artificial, fully created by the author, and by being the absolute point of action or inhabitance by the user.


Invited to loose the sense of time and space and your own bodily self-perception, experiencing the accumulated entireness of our surroundings, you shift between different forms of existence with their related forms of sensory perception. Assesing your surroundings immediately, indulging fully in the moment without a clear goal, expectations of future occurences or awaiting tasks, your sense of time shifts into a fluid territory, where the borders between past, present and future dissolve, disintegrate into a pure sequence of encouters between the playable entity and its enviroment.





CAN U REPEAT THAT PLEASE?, 2024



Interactive multimedia 2-Channel installation, 2024

Shown at the  Rundgang of the Academy of Fine Arts Vienna

Made with Blender, Unity, Max/MSP


A satirical critique of the increasing workplace surveillance caused by the advancement/progress of monitoring technology and AI currently.

Nowadays, a wide range of industries utilize monitoring technolgy and AI to further develop their structures of workplace surveilance.  Some companies even go as far as claiming to measure all kinds of biomarkers, including breathing, heart rate, perspirtion, body posture, and emotion recognition—which was recently even banned in the European Union.

This work seeks to engage the viewer in a discourse about these emerging issues by luring them into a seemingly fun and interative office-like setting. The spectator finds themselves in a Zoom call environment all too familiar to many, only to discover that the rule for participating is to constantly present themselves in an overly happy and charming way. If they fail to maintain this facade, the emotion detection system immediately notices and warns them.

What starts as a fun and familiar setting soon transforms into a draining, uncanny experience. Through this interaction, the artwork aims to convey and portray the problematic state of intensive panoptic surveillance, that will only lead to an unprecedented climate of self-censorship and behavioral policing.




HERALDS OF DOOM, 2024


Series of Digital C-Prints, 29,7cm x 42cm

Shown at the „V NOVOM SVETLE festival“ Slovakia, 2024

Digitally sculpted in Blender.

 
(Mis-)Using the imagery of horsemen as a symbol of impending societal collapse and subjugation of individuals, the work plays around with historically accurate and fictional narratives, depicting characters that through western medieval times embody a liminal existence. Both as the oppressed and the resisting within the dominant systems of control, they signal the decay and transmutation of the systems themselves.

Mimicking the aesthetic of historical medieval imagery, almost akin to a tapestry, while simultaneously using the contemporary medium of digital 3D sculpting, this work aims to bridge transtemporal narratives, referencing the transitional period from feudal societal organisation towards the early stages of modern economic and political systems with the crises and transformations of contemporary late-stage capitalism and technofeudalism.




Perfomances

Livecoding as part of C ⊙ d



Selected Concerts: 

2026: NO GOD MODE: Play as Resistance - FLUCC, as c◉d, Live Performance, Vienna, AT

2026: Lifespeed - In C by Terry Riley - kv.r, as The Vienna Networked Improvisers, Live Performance, Vienna, AT

2026: Unsilent Sphere Ed. 1 - Toplap Durlach x Toplap Karlsruhe, as c◉d, Live Performance, Karlsruhe, DE

2025: TOPLAP Stream for Palestine (Eulerroom), as The Vienna Networked Improvisers, Streamed Live Performance, Worldwide

2025: MEGAWORLD.xyz x Kulturverein rosalia festival -kv.r, as c◉d, Live Performance, Vienna, AT

2025: art is like an angelic programme (vol.2) - T3 Kultúrny prostriedok, as c◉d, Live Performance, Bratislava, SK

2025: Playthrough - MuseumsQuartier, as The Vienna Networked Improvisers, Live Performance, Vienna, AT






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Sebastian Konzett

Vienna/Austria

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