Installations & Performances
Art Installations
Holobiomics, 2026Fantastical visual depictions of interdependence and symbiotic relationsships displayed on two vertical LCD screens.
Sculptural object: A modified hybrid book that merges the analog with the artificial/digital (interactive build-in screens), strongly influenced by the symbolism of cultural artefacts like the encyclopedia and the bestiary.
Shown at the Angewandte Festival 2026, Vienna Austria
Made with Blender, Substance Painter and Godot.
They exist only through constant interaction with the organisms living in and upon it: a locus of biotic relations and overlapping borders.
These modes of exchange and interconnection are visible on all different layers of scale and time, and were always part of a terraforming process of our surroundings.
REFLECTIONS, 2025
Alexandra Gašparovič/ová & Sebastian Konzett, 2025
Video + different interactive elements.
Shown at the Angewandte Festival 2025, Vienna Austria
Made with Blender, Unity and Max/MSP
I see the repression take on the form of a corset, threads connect and tie me and I love watching you watch me. I struggle to keep anything in. I am your little toy, I top you, I structure you.
The three-channel interactive installation explores contemporary online identities in the way they overflow their digitality and weave into the actual corporeality of the users. When you create a VTubing or Game avatar, which body mirrors and squeezes itself into which?
In the endless stream of algorithmically chopped and served video echochambers, is it not you who is actually being observed and deprived of your individuality? What are these spaces you find yourself exploring? :( combines poetic visual impressions with bodily movements mimicking everyday interactions between you and your computer, reflecting the state of constant uncertainty, disturbance but also a form of freedom and flexibility.
S P I N E S, 2026
Sebastian Konzett & Alexandra Gašparovič/ová
A short animated story created in Blender.
Screened at the Rundgang of the Academy of Fine Arts Vienna & Vaporwave screening, Fortuna Kino
Vienna, Austria
It is the plant the pitcher bat sleeps in."
IMMEDIATE RETURN ENVIRONMENT, 2024
Shown at the group exhibition "fragility of being" at das weisse haus, Vienna, Austria
Made with Blender and Unity
Upon interacting with the piece, you are confronted with a virtual landscape simulating an explorational encounter. The enviroment itself is used as a material, both by being completely artificial, fully created by the author, and by being the absolute point of action or inhabitance by the user.
Invited to loose the sense of time and space and your own bodily self-perception, experiencing the accumulated entireness of our surroundings, you shift between different forms of existence with their related forms of sensory perception. Assesing your surroundings immediately, indulging fully in the moment without a clear goal, expectations of future occurences or awaiting tasks, your sense of time shifts into a fluid territory, where the borders between past, present and future dissolve, disintegrate into a pure sequence of encouters between the playable entity and its enviroment.
CAN U REPEAT THAT PLEASE?, 2024
Shown at the Rundgang of the Academy of Fine Arts Vienna
Made with Blender, Unity, Max/MSP
Nowadays, a wide range of industries utilize monitoring technolgy and AI to further develop their structures of workplace surveilance. Some companies even go as far as claiming to measure all kinds of biomarkers, including breathing, heart rate, perspirtion, body posture, and emotion recognition—which was recently even banned in the European Union.
This work seeks to engage the viewer in a discourse about these emerging issues by luring them into a seemingly fun and interative office-like setting. The spectator finds themselves in a Zoom call environment all too familiar to many, only to discover that the rule for participating is to constantly present themselves in an overly happy and charming way. If they fail to maintain this facade, the emotion detection system immediately notices and warns them.
What starts as a fun and familiar setting soon transforms into a draining, uncanny experience. Through this interaction, the artwork aims to convey and portray the problematic state of intensive panoptic surveillance, that will only lead to an unprecedented climate of self-censorship and behavioral policing.
HERALDS OF DOOM, 2024
Shown at the „V NOVOM SVETLE festival“ Slovakia, 2024
Digitally sculpted in Blender.
Mimicking the aesthetic of historical medieval imagery, almost akin to a tapestry, while simultaneously using the contemporary medium of digital 3D sculpting, this work aims to bridge transtemporal narratives, referencing the transitional period from feudal societal organisation towards the early stages of modern economic and political systems with the crises and transformations of contemporary late-stage capitalism and technofeudalism.
Perfomances
Livecoding as part of C
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2026: NO GOD MODE: Play as Resistance - FLUCC, as c◉d, Live Performance, Vienna, AT
2026: Lifespeed - In C by Terry Riley - kv.r, as The Vienna Networked Improvisers, Live Performance, Vienna, AT
2026: Unsilent Sphere Ed. 1 - Toplap Durlach x Toplap Karlsruhe, as c◉d, Live Performance, Karlsruhe, DE
2025: TOPLAP Stream for Palestine (Eulerroom), as The Vienna Networked Improvisers, Streamed Live Performance, Worldwide
2025: MEGAWORLD.xyz x Kulturverein rosalia festival -kv.r, as c◉d, Live Performance, Vienna, AT
2025: art is like an angelic programme (vol.2) - T3 Kultúrny prostriedok, as c◉d, Live Performance, Bratislava, SK
2025: Playthrough - MuseumsQuartier, as The Vienna Networked Improvisers, Live Performance, Vienna, AT